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掲示板 Pier Solar ゲームプレイについてのディスカッション
This game is beyond tedious. 
24/04/2015 - 04:34
I don't mean to ruin or attempt to influence your perception, I kind of get the impression we're on the same page; old school JRPGs have parts that seem archaic or frustrating now, and sometimes the gameplay is secondary to the experience. Charm will make up for pretty much anything in an RPG as long as it's not broken. Hell, FF6 had broken stats on SNES and it's still considered a masterpiece.

If anything Pier Solar's flaws are purely design and not genre. Not to say it doesn't have charm, but if I just didn't want to grind for gold or experience I picked the wrong game. Pier Solar is actually forgiving compared to DQ, or older Phantasy Stars in terms how much you receive, it's the actual battles at times.
24/04/2015 - 13:41
I think the battle frequency and speed options found in the updated DC version will help to attenuate the slow feeling and allow you to search the area without being bothered with battles if you decide to choose it.
24/04/2015 - 19:26
Preorder the strategy guide and try it again when it has arrived [:P]

[:cotcot][:cotcot][:cotcot]
~ Respect Developers ~
30/06/2015 - 03:38
I am 25 hours in. Just past the Pine forest area. Yes I take my time in these types of games. With that said, this game IS NOT for everyone. I would be dishonest trying to just push more copies of the game if I said it is meant for everyone. I have no finicial gain to get out of this and speak from a purely game player point of view. If you like streamlined games, easier games, and games that hold your hand, this isn't for you.
If you like hard ,games that don't tell you anything ,sorta like Metroid and you have to figure everything out for yourself(which is what I love about this game) then this is for you.So far Ive felt this game is fair till I got to Meho/Pine forest area. That felt very unfair for such a long stretch without resting.As if the developer was trying to be cruel. Hopefully theres not too many places like that. All in all a great game for me ,especially having grown up in the 16-bit era, but again know this ahead of time and know what you're getting into.
03/07/2015 - 22:51
I'm 10 hours into the game and I'm enjoying it. It's as I expected it to be. I think that anyone that likes old jrpg's will like this game.

There are some issues, but nothing that I would mind.
23/07/2015 - 13:35
Anyone complaining about this game has clearly not finished Phantasy Star II for the first time as a child with no walkthrough like myself.

Other non-rpg titles such as Super Mario Bros, Ninja Gaiden and Castlevania on the NES were more unforgiving in retrospect.
12/08/2015 - 04:22
Hello all. I am in the magic school and comleted trail 1. Which I enjoyed btw. Then I get to trial 2(the bomberman inspired minigame) and thought WTF!! I love games that make me think, or force me to improve my skill. Or even grinding a little < but his?! Trial 2 is not so much skill based but rather luck and randomness. I hate that aspect of gameplay. an Element of being random. Theres nothing I can do to improve on this minigame, but just have to keep trying again and again. IMO, this is broken game mechanic here. im curious what you guys thought about trial 2. Btw, I hear trial 3 is also a mess. Overall , the game has been spectacular for me, but does have maybe 3 or 4 annoying parts.
20/11/2015 - 03:48
I'm just now having an opportunity to play the game, so this is the first time I can talk about tediousness and actually know what I'm talking about. It's weird to me that people are talking about Meho being the most difficult part of the game, because I'm at The Society now and I got through it just fine. I turned the encounter rate to x0 at one point just because I was low on HP/MP and tired of having to run from battles, but it really was right after I did that that I found The Society. I've been grinding at mostly every opportunity I get it along the way, so my guys are all at level 7 or 8 right now. But if it's the map around Meho we're talking about, honestly it reminded me of Pokemon's Silph Co. without being quite as much a maze-of-twisty-little-passages-all-alike (Some of you will get that reference; I'm guessing a lot won't.) as Silph Co. was. Think I've also seen similar ones in Legend of Zelda games. Yeah, not to brag or anything, but I have been through stuff that was a lot more tedious than this. Duriel is the standard for tediousness in video games for me.
Three hidden keys open three secret gates...
21/11/2015 - 17:37
You have to remember that most people taking about he game in this thread are going off of the the original Genesis version. It's been awhile since I've played this game (for a reason) and I HATED the Meho area. I do not remember Silph Co. being anywhere near as bad. Sure it's a maze, but Silph Co. does not have incredibly annoying battles you can't avoid like in Meho.

I don't know all of the differences the DC version has but some things I know off the top of my head are -
1. The graphics are different. One of the issues Meho had in the original is that the graphics were so messy that everything looked very similar and I couldn't remember where I was going.
2. Doesn't the DC version have a map?
3. You can turn off random encounters. You cannot in the original.
4. As far as I remember, the animation speed for healing spells outside of battles was sped up in the DC version. Healing outside of battles with spells was mind-numbingly tedious in the original.
21/11/2015 - 19:55
1. I can't speak for how the graphics look in the original. I am playing in HD for how slick it is. I've only turned off the HD a little bit and didn't think it looked that bad. Sometime after I finish my first run I'm going to have to switch the graphics and soundtrack over and play again that way to see how it compares.

2. The HD does have a map, but I keep it turned off most of the time. I only turn it on if I am in a small space and I suspect there might be a treasure hidden nearby. I somewhat like the challenge of not knowing exactly where I'm going.

3. As I said, I only turned it off towards the end because I was tired of running away from the battles all the time. You probably need to start running away regularly through Meho. It's a grind, but it's not that bad of one if you think to potion up every opportunity you get it. As for Pine Forest, the only thing about that was I really wanted to get to an inn so that I didn't need potions. Once I got to Mutch though Pine Forest is a great place to grind a little bit to build up character strength.

4. Healing spells take about 5 seconds in HD, but it's okay. Not sure how much longer it might be in the Genesis version.

If I had to attach a problem to this game, it's this: It's a fairly linear game, but with big open spaces. I wouldn't say that I was ever lost through Meho, Pine Forest and other parts, because I always have a pretty good idea of where on the map I am. The problem is not knowing exactly where I'm supposed to be going. There are big mazes that are easy enough to navigate through, but the exits aren't always marked the most clearly. This is more a human factors problem than it is a bad game design.

In the end though, I think it's very well made. I've had this game for about 72 hours now, playing it off and on, and it's still giving me a lot to work through. If there's anything tedious in there it's the kind of stuff I've come to expect and enjoy out of RPGs, so I'm liking it quite a lot.

But I think tedious maybe means something different to me than it does to others here. When I think of tedious I think of stuff like I Wanna Be The Guy or Meat Boy. Pier Solar, even through Meho, is nothing like that.
Three hidden keys open three secret gates...
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